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$3
Who really was the Greatest? Rather than argue the point the author developed a system for using a fighter's record to determine his greatness as a boxer. Also includes rankings for the toughest, KO artists, undefeated champions, fighters who never lost a decision and weight class rankings.
Learning and Applying Punches for Fitness, Competition and Survival
$5
The author of The Punishing Art and The First Boxers, details the mechanics and nuances of the four basic boxing punches in numerous variations, with notes on boxing, MMA, bare knuckle and self-defense applications as well as details on training equipment. 13 variations of the right hand and numerous bilateral training drills are included in this unique boxing resource.
Practical & Experiential Handbook of Autonomous Combat
$10
A handbook of advice for practitioners of the armed and unarmed combat forms who fight for physical, moral and legal survival in this evil world. The capstone sequel to: The Fighting Edge, Winter of a Fighting Life, Letters from Planet Meathead, American Fist, Thriving in Bad Places, Let the Weak Fall, The Punishing Art, Twerps, Goons and Meatshields, Being a Bad Man in a Worse World, and The Combat Space
Essence - Ring - Cage - Duel - Survival
$10
The reader is taken through five fields of the combat experience: Mind & Body, Boxing, MMA, Stick & Blade use, and postmodern survival applications from awareness to legal preparedness.
Using Your Martial Arts to Fight Better
$12
Once only available in hard-copy, this year 2000 title is now available for download at the JL store!
A Fighter's View of Blunt-Force Encounters
$6
Once only available in hard-copy, this year 2012 title is now available for download at the JL store!
A Fighter's View of Blade and Shank Encounters
$25
A Classic from 2001 newly available at the JL store!
Short Novel Collection #5
$15
7 Novels of Heroic & Savage Conviction: Skulker Jones, Poet, Reverent Chandler, Malediction Song, Nightsong of the Nords, The Filthy Few, Can
Understanding Assailant Behavior
$3
In this eye-opening piece the author utilizes 16 brutal and hilarious true tales to illustrate how those who hunt us make lethality-enhancing and risk-limiting choices in their endless quest to separate us from our money, our virginity, our piece-of-mind, and our body.
Coming of Age in a Racist Society
$3
This troubling memoir chronicles the aggression of ideas that fuels the violence and inequity that engulfs us. The author recounts 24 tales of prejudice and hatred as he retraces his life from innocent boyhood, through a troubled youth and savage adulthood, and into fatalistic middle-age; a life lived within a violent, fractured, self-hating society at war with its own reason for being.
Parts 1 thru 3
$20
A Figther's View Of Boxing & Prize-Fighting From Pre-History to the Death Of Alexander. More than 100 exclusive illustrations by Joseph Bellofatto Jr. The First Boxers, The Gods of Boxing, All-Power-Fighting. 454+ pages, 147 illustrations, 23.1 MB download.
Broken Dance: Volume III
$8
A study of ancient Greek combat arts including: the arts and culture of arête [warrior-virtue], pale [wrestling], pentathlon [five exercises], pankration [all-power-thing]; rankings of historical fighters; appendices; and a 1000+ word Hellenik Glossary. 145+ pages, 31 illustrations, 5.9 MB download.
Broken Dance: Volume II
$8
A comprehensive study of ancient Greek boxing contests, training, methods, politics, and personalities. Every aspect of the ancient boxers' life is uncovered. Meet the heroes, villains, gods, and even a pre-Christian saint, who fought before the sacred altars of Thunderchief and the lesser Olympians. 189 pages, 69 illustrations, 10.2 MB download.
An Introductory Table Top War Game Simulation
$7
Battle is a game that, once learned, may be used to recreate any battle fought before the use of repeating firearms in 1865. The motivating concept is to develop a game that will aid players in building table top gaming skills, in order to better understand the minds of the men who have built, conquered, ruled and ruined the world.

Dust Cover
Battle is a gaming system intended to introduce historical wargaming to the leisure gamer and video gamer. The gaming components required are everyday items found in many households and retail outlets. Battle is designed to simulate combat in the Early Modern Era, the era of musketry, spanning from 1453 through 1864. The system is best suited to the era from the Battle of Rocroi in 1643, near the end of the Thirty Years War, and Waterloo in 1815. Ancient Warfare, Medieval Warfare, The American Civil War and Modern Colonial Warfare in the Victorian Era are addressed in variants.
The intention of Battle is to demonstrate the fundamentals of Modern Warfare, based as it is in the Age of Musketry, during which the principles of combined arms maneuver were adapted to firearms technology without abandoning the ancient technologies of muscle powered warfare. Adaptation of the most ancient weapon system, the spear in the form of the bayonet with the gun, in coordination with the ancient horse & sword, supported by canon, formed the basis for the modern art of combined arms warfare.
Game Components
  • 1 table
  • 1 set of 28 double six dominoes
  • 1 deck of playing cards
  • 5 to 10 dice, cube shaped
  • 5 to 10 dice, round cornered
  • 2 dollars in change
  • 1 to 6 drink coasters
  • 0 to 2 napkins
  • 1scotch tape to secure above terrain features
  • 2 pencils
  • 2 pieces of paper
  • ash trays, salt shakers, plates and such may be used in special scenarios to represent impassible spaces
Adventure Role Playing Game
$7
The author of Tribes, Fights and The Sunset Saga has written an RPG focused on small scale adventures involving protagonists that are not superhuman, but truly human. What might it be like to be thrust into harrowing circumstance when you are not a superhero?