Battle is a game that, once learned, may be used to recreate any battle fought before the use of repeating firearms in 1865. The motivating concept is to develop a game that will aid players in building table top gaming skills, in order to better understand the minds of the men who have built, conquered, ruled and ruined the world.
Battle is a gaming system intended to introduce historical wargaming to the leisure gamer and video gamer. The gaming components required are everyday items found in many households and retail outlets. Battle is designed to simulate combat in the Early Modern Era, the era of musketry, spanning from 1453 through 1864. The system is best suited to the era from the Battle of Rocroi in 1643, near the end of the Thirty Years War, and Waterloo in 1815. Ancient Warfare, Medieval Warfare, The American Civil War and Modern Colonial Warfare in the Victorian Era are addressed in variants.
The intention of Battle is to demonstrate the fundamentals of Modern Warfare, based as it is in the Age of Musketry, during which the principles of combined arms maneuver were adapted to firearms technology without abandoning the ancient technologies of muscle powered warfare. Adaptation of the most ancient weapon system, the spear in the form of the bayonet with the gun, in coordination with the ancient horse & sword, supported by canon, formed the basis for the modern art of combined arms warfare.
Game Components
- 1 table
- 1 set of 28 double six dominoes
- 1 deck of playing cards
- 5 to 10 dice, cube shaped
- 5 to 10 dice, round cornered
- 2 dollars in change
- 1 to 6 drink coasters
- 0 to 2 napkins
- 1scotch tape to secure above terrain features
- 2 pencils
- 2 pieces of paper
- ash trays, salt shakers, plates and such may be used in special scenarios to represent impassible spaces